
Melee · Iaijutsu
Moonblade
A duelist of the drawn blade. Strike from the sheath for crushing draws, build Resolve with every cut, and answer blows with perfect parries.
- Weapon
- Katana
- Resource
- Resolve
Online alpha · invite only · Windows
An HD-2D action MMO under a broken moon. Pixel-art heroes in a lantern-lit world, and fights that answer every press.
Lanternmere grew up around an Engine nobody remembers building. It was already running when the first families arrived, and the beasts kept their distance from its light. So they built a city in that light, and hung a lantern in every street to be sure.
You are a Lanternbearer. The Wardens send you out past the last lamp: into Whisperwood, along Saltglass Shore, down into the Gearvault beneath the city, where the ticking never stops.
The moon hangs in three pieces. Most nights, nobody looks up.
Lanternmere
Every street is lit, every district has its own weather of light: the Engine's cold blue over the Heights, gas-lamp gold on the square, the Vale's flower-fire reflected in still water. Walk it, and it walks back.
Rain on ten thousand windows, and the Engine's light at the heart of it all.
The Moonwell, the Brass Lantern, Fenn's tonics.
Lanternbloom Vale. The water shows the moon whole.
The Artisans' Ward. Gear up to +10; it never breaks.
Up the hill in the Vale. The stage wheel is always turning.
Between the square and the Vale. Mind the water.
Four ways to fight
Every class plays differently all the way down: its own resource, its own rhythm, a signature mechanic you learn in the first minute and master in the fiftieth. Rank skills, pick traits, and forge your gear to fit.

Melee · Iaijutsu
A duelist of the drawn blade. Strike from the sheath for crushing draws, build Resolve with every cut, and answer blows with perfect parries.

Melee · Assassin
Lightning-quick twin blades. Mark your prey, strike from behind for brutal critical hits, vanish into smoke and detonate every mark at once.

Ranged · Elemental
A scholar of the Lune Engine. Weave Ember, Frost and Volt into a three-strand pattern, then release it as a Convergence whose shape depends on the weave.

Support · Rhythm
A war-dancer of the aurora. Strike on the beat to build Crescendo, sing songs that empower the whole party, and end the dance in a storm of petals.
Beyond the lamps
Past the West Gate the forest glows on its own. Past the East Docks the tide comes in pink. Under the Heights the city keeps its oldest machinery, and something in it is still keeping time.
Level 1+
Where the moonlight takes root
Mushroom groves, the Old Watch, and the Mycelord in the Heartgrove.
Level 8+
Where the sea keeps what the moon lost
The Tidepool Flats, a chapel the reef swallowed, and whatever waits in Shipwreck Cove.
Level 15+ · party
The ticking beneath the city
Sealed halls that lock behind you, one run per party, and the Engine Core at the bottom.
Raid · level 20 · 1–4
Beyond the door in the Engine's drum
The end of the main story. Bring your party, keep the beat. Opens online in a coming update.
“No matter what happens now, we can't ever forget each other.”From the opening of the game
Combat that answers
Frame-data combat at sixty frames a second: combos that cancel into skills, juggles, dash i-frames, telegraphed enemy attacks you can read and punish. Online, your hero moves the instant you do, and the server judges your defence the way you saw it.
Four Lanternbearers, one Gearvault run.

Yours alone, and optional.

The Aetherist's ultimate.
Ember, Frost and Volt, woven and released.
Parry
A Moonblade's Mirror Parry turns the blow aside and answers with a riposte. If the stance was up on your screen when the swing landed, the server counts it, the way the best fighting games do it online.
Dodge
Every dash has invulnerable frames. Dash through an attack at the last moment and time slows, your next strike is a guaranteed critical, and the monster is wide open.
Ultimate
At level 20 each class earns an ultimate with its own cut-in. You're untouchable while it plays, only you see it, and it can be switched off in Settings.
Readable
Enemy attacks draw their reach on the ground before they land, at their true width. Step out, parry, or dash through: the choice is yours and the warning never lies.
Build
Eight skills per class, each ranked up to five; a choice of two traits at four tiers, swapped free at the Moonwell; loot from Common to Mythic with rolled affixes, sets and uniques; and a forge that goes to +10 and never breaks your gear.
Bosses
The Mycelord and the Tidewyrm hold their ground in the shared world: everyone who fights earns the kill and rolls their own loot, and they return ten minutes after they fall. The Brass Colossus waits at the bottom of the Gearvault for your party alone.
Together in Lanternmere
The city and the wilds are one world for everyone: you'll see other Lanternbearers on the stair, in the glade, at the forge. The Gearvault and the Trial are yours: every party gets its own run.
Play the alpha
Aetherlune is in an invite-only online alpha while we test the servers with real players. Keys go out in small waves. Everything you do is saved on the server; things will change, and we want to hear what breaks.
…The game checks for updates each time it starts and installs them itself. If one ever fails, download the latest zip here and unzip it over the old folder: your characters live on the server.
The changelog appears here with each build.
Type /bug and what happened in the game's chat: the team gets it with your zone, where you stood and your version. To flag a player, /report Name and why; /block Name silences them for you. Or tell us on the channel you were invited through.